now this is strange - i loaded a much more complex model with 250k vertices and 
83k triangles, but with "only" 13 primitive sets / drawables, and given the 
same resolution (160*120 px) i get a frame in 0.6 seconds with KdTrees enabled 
and in approx. 10 - 12 seconds if they are disabled. now i at least know where 
the bottleneck resides and that the Kd-Trees are working :)

thank you, Robert, for the idea! i might be able to implement a kdtree for all 
the triangles to solve the issue.

regards,
andrey

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44671#44671





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to