now this is strange - i loaded a much more complex model with 250k vertices and 83k triangles, but with "only" 13 primitive sets / drawables, and given the same resolution (160*120 px) i get a frame in 0.6 seconds with KdTrees enabled and in approx. 10 - 12 seconds if they are disabled. now i at least know where the bottleneck resides and that the Kd-Trees are working :)
thank you, Robert, for the idea! i might be able to implement a kdtree for all the triangles to solve the issue. regards, andrey ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44671#44671 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org