Hello,
we know that in openGL rendering pipeline, there is a stage called
rasterization after per-vertex operation and before per-fragment
operation. In rasterization stage, openGl generates certain properties
(e.g. texture coordinates)for each fragment as a linear function of the
eye-space or object-space or windows space coordinates. My question is
, how to check which coordinate is used in osg implementations? And how
to change the coordinate that is used?
Thank you in advance.
Best regards
Shuiying
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