Hello,

we know that in openGL rendering pipeline, there is a stage called rasterization after per-vertex operation and before per-fragment operation. In rasterization stage, openGl generates certain properties (e.g. texture coordinates)for each fragment as a linear function of the eye-space or object-space or windows space coordinates. My question is , how to check which coordinate is used in osg implementations? And how to change the coordinate that is used?

Thank you in advance.

Best regards

Shuiying
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