On 1/12/2012 10:25 AM, Kirill Serebtiakov wrote: > No, i've triead to build it using x64 and x86 OSG. Similar mistakes. But I'll > check just in case.
You can turn on linker debgging in VC++ so it tells you exactly what it is searching for, and where it is searching. Usually if you compare the mangled names of the symbol it's searching for, and what it found, you'll see a mismatch. Decoding the name mangling: http://en.wikipedia.org/wiki/Microsoft_Visual_C%2B%2B_Name_Mangling http://msdn.microsoft.com/en-us/library/5x49w699.aspx will usually tell you what settings are different between the builds. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org