Hi Robert, I hope you understand the major idea behind this implementation. May you are able to boost it massivly or you are able to better integrate this algorithm.
regards adrian Am 11. Februar 2012 12:49 schrieb Frederic Bouvier <fredlis...@free.fr>: > Hi Robert, > > Le 10/02/2012 16:45, Robert Osfield a écrit : >> Hi Adrian, >> >> I've not got most of the way through my submissions backlog - can >> finally see the light at the end of the tunnel :-) So I'm now in much >> better place to start looking at your Ambient Occlusion work. Do you >> have any updates to the source since the your code drop on the 21st of >> December? If you have any papers or webpages that explain the >> approach I'd welcome pointers to these as well. > > Adrian posted this link : > http://webaddon3d.assoftware.ch/AE/SSAO/GPUPro2_Proposal_Adrian_Egli_CUBIC_SPLINE_BASED_AMBIENT_OCCLUSION.rar > (tested today) > there is a pdf file in it that describes his algorithm. > > Regards, > -Fred > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- ******************************************** Adrian Egli _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org