Hello Paul, In OpenGL I have to define the varying variables for the transform feedback between the compiling and linking of the shader program.
glTransformFeedbackVaryings(programHandle, 1, varyings, GL_SEPARATE_ATTRIBS); How can I do this in OSG? Additinally I use osg 2.8.4 from the Fedora repository. Cheers, Martin -------- Original-Nachricht -------- > Datum: Mon, 27 Feb 2012 09:51:15 -0700 > Von: Paul Martz <pma...@skew-matrix.com> > An: OpenSceneGraph Users <osg-users@lists.openscenegraph.org> > Betreff: Re: [osg-users] GL_TRANSFORM_FEEDBACK_BUFFER_NV in OSG > Yes, it's possible, but there are no examples that I know of. You might > try > binding a buffer object in a Camera pre-draw callback, for an example of > one > strategy. > -Paul > > > On 2/27/2012 8:21 AM, "Martin Großer" wrote: > > Hello, > > > > Is it possible to use GL_TRANSFORM_FEEDBACK_BUFFER_NV extension in osg? > I would like write back my vertex position data into a new Vertex Buffer > Object. Is there any example about this? > > > > Cheers > > > > Martin > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org