I'm currently working on a project where I have to integrate library into a 3rd party application's source code. The library consists of a custom osg Camera that takes 9 snapshots of the user's scene. The headache's I've run into are the following:
1. I cannot seem to turn off the 3rd party app's main camera in the osgViewer class. I set nodeMask(0) on the camera but then my camera doesn't render. Having the main camera enabled adds unnecessary overhead. 2. The process of taking the 9 snapshots has additional overhead from having to re-process and re-run the update, event, cull and render traversals for each snapshot. Since each view orbits about the same point in space, I'd like the ability to only run the update, event and cull traversals once and only call the render traversal for each snapshot. [/list] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45871#45871 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org