Jason, Thanks for the response. That link is helpful and i have done some research on the anatomy of modelines but no success yet. I am running my code on windows and while we occasionally build for Linux I'm hoping I don't NEED to go that route to crack this problem. It appears that my graphics card (qaudro something or other, not in front of it right now) can output 1280x1470 as I can see a desktop with that resolution in the HMD when testing it as a custom resolution. The osg viewer is launching without complaint at that resolution as well. Unfortuntely the HMDis not recognizing it as a 3D source. I will try your suggestion of forcing the black band between viewports. I wonder if the HMZT1 processing box is actually looking for black pixels in the middle of the source when it is determining if it should consider it a 3D format? I am having trouble finding this type of information for both the format and the device itself.
Cheers, Erin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45950#45950 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org