GLSL shaders in OpenGL ES 2.0 need precision qualification values.

2012/3/27 Mike Wozniewski <m...@mikewoz.com>

> Okay another update:
>
> I managed to successfully build OSG using Jordi's cmake toolchain. I still
> needed to do another few things:
>
> - build my own universal freetype library for iOS and set the proper
> variables in the toolchain
> - add the CoreGraphics and ImageUI frameworks to the linker flags
> - enable code signing
>
> So I can successfully build the example_osgViewerIPhone target, and it
> runs on my device, but I don't see anything - just a blank viewer with the
> standard blue background.
>
> There are some errors related to shaders not being attached properly:
>
> Code:
>
> Warning: detected OpenGL error 'invalid enumerant' at Before
> Renderer::compile
> VERTEX glCompileShader "" FAILED
> VERTEX Shader "" infolog:
> ERROR: 0:8: Use of undeclared identifier 'gl_FrontColor'
>
> FRAGMENT glCompileShader "" FAILED
> FRAGMENT Shader "" infolog:
> ERROR: 0:4: 'vec4' : declaration must include a precision qualifier for
> type
> ERROR: 0:5: Use of undeclared identifier 'base'
> ERROR: 0:6: Use of undeclared identifier 'color'
> ERROR: 0:6: Use of undeclared identifier 'gl_Color'
> ERROR: 0:7: Use of undeclared identifier 'color'
>
> glLinkProgram "" FAILED
> Program "" infolog:
> ERROR: One or more attached shaders not successfully compiled
>
>
>
>
> I don't see any shaders in the example... I guess this is something
> upstream in OSG? Does anyone have an idea of why the example isn't working?
> Are there any OpenGL ES 2.0 examples out there?
>
> Thanks,
> Mike[/code]
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=46605#46605
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to