Hi Jordi, Thanks for the example. I couldn't figure out the CMake stuff, so I had to build my own XCode project, but it worked! So it seems like my OSG build now supports GLES2. !!
Now on to porting my existing iOS projects to use this new rendering pipeline... fun. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46689#46689 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org