Hi and thank you for the quick suggestion. i double checked. i treat all three types of the light equally, in terms of vector mathematics. the only difference is the attenuation stuff, but these values are scalar.
Cheers, Andrey ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46651#46651 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org