Well, it's not PhysX, but there is osgBullet:
http://code.google.com/p/osgbullet/ (http://code.google.com/p/osgbullet/) 


  I don't know if it has the particle fluids capability you need though.
[/quote]

Bullet doesn't have particle fluids that are integrated with rest of the engine 
(i.e. interactions/collisions with other geometry), which is why I need PhysX.

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