Hi Guys Yes I have a GLES2 version of shader gen. At the moment it only supports a fixed hardcoded light position, which isn't great but it does support, texturing, lighting etc.
I've attached it and we can look at including into core osg, but I think support for at least the initial position of one light source would be good. Also we need to either test for backward compatibility with GL2 or have two versions of ShaderGen in the core. I know Roberts long term goal is to introduce a Shader Composer system (bits and pieces already exist), but this can work as an aid to new developers until then. Let me know how you get on with it. Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47224#47224 Attachments: http://forum.openscenegraph.org//files/gles2shadergen_157.zip _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org