Martin Scheffler wrote: > Hi Maia, > > maybe the stuff I am working on is interesting for you: > http://code.google.com/p/dtentity/ > > DtEntity is similar to Delta3D in its functionality (it started as a Delta3D > module), but it is more lightweight and less intrusive. > DtEntity is a game and simulation system for OSG. It has basic support for > OSGAnimation and Cal3D (osgCal3d wrapper not included, please ask if you are > interested in that). It offers a component-based entity system for handling > simulation objects, XML map loading, sound support, heads up displays and > lots of other stuff. > > It is very easy to integrate dtEntity with other OSG libraries like VESuite, > OSGOcean, OSGEarth and so on, simply because dtEntity is only a thin layer on > top of OSG. > > Cheers, > Martin
Hi Martin, Thank you for the suggestion. Yes, I had already looked at dtEntity, but after reading some posts about it on delta3D forum, I have some concerns (eg: less intuitive for OO programmers; don't over-use ref ptrs; an entity is simply an ID with no data attached). Also, I am not sure if it is working with VR Juggler (for CAVE configuration, etc.), allows devices integration through VRPN, networking. Could you tell if it does ? But I will give it a try for sure, and I am interested to have osgCal3d. Thank you, Maia ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47354#47354 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org