Hi,
I am working on a multi-texture issue, and confused about how to save the result: The Process is simple, I read a model from .osg or .ive file, then set a new texture unit 1 to it, so it bleng with the model's original texture. While test on the standard "cow.osg", saved new.osg contain all infos I need, like "textureUnit 1" "TexEnvCombine" "ColorArray" etc While test on a terrain.ive file(which created from vpb), the new.osg file only contain some basic infos without "textureUnit 1" "ColorArray" etc Any direction about the reason of the difference will be great helpful ^^ ... Thank you! Cheers, Cao ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47561#47561 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org