Well, adding "[0]" actually did the trick! Mismatch of the array sizes did not 
matter in the end(I want to pass arrays of variable length to glsl with sizes 
up to 20 elements, so that's fine with me). Not sure why my drivers don't work 
here, I'm on Linux with NVIDIA card and fairly up to date drivers. Thanks for 
helping me out!

Cheers,
Eldar

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http://forum.openscenegraph.org/viewtopic.php?p=47609#47609





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