Hi, 
after setting UseVertexAttributeAliasing parameter the surfaces that don't use 
any shaders are broken now - textures are not applied to them anymore. Is there 
a way to both use new style variable binding and at the same time not to break 
stuff designed for fixed function pipeline? 

... 

Thank you!

Cheers,
Pau

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http://forum.openscenegraph.org/viewtopic.php?p=47806#47806





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