Hi, after setting UseVertexAttributeAliasing parameter the surfaces that don't use any shaders are broken now - textures are not applied to them anymore. Is there a way to both use new style variable binding and at the same time not to break stuff designed for fixed function pipeline?
... Thank you! Cheers, Pau ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47806#47806 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org