Hi Robert,

I was hoping to be able tu use OSG functionalities like text labels, realtime 
stats or 3ds 
model  loading without having to write and apply shaders to all of them. 
Shaders which 
have to be custom tailored to the ways of OSG (tex unit numbering, illumination 
models, etc)
At the same time, I need to use my own shaders for my own needs. 

... 

Thank you!

Cheers,
Pau

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http://forum.openscenegraph.org/viewtopic.php?p=47818#47818





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