Hi, for some reason my Shadowed Scene won't display my HUD Camera, if I add the Camera without the ShadowMap it works ine, but adding it disables the HUD for no reason.
Help please! Here is some reference: Camera: camera->setClearMask( GL_DEPTH_BUFFER_BIT ); camera->setRenderOrder( Camera::POST_RENDER ); camera->setReferenceFrame( Camera::ABSOLUTE_RF ); camera->setViewMatrixAsLookAt( Vec3(0.0f,0.0f, 1.0f), Vec3(), Vec3(0.0f, 1.0f, 1.0f) ); osg::StateSet* stateset = camera->getOrCreateStateSet(); stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); Shadowmap: osg::ref_ptr<osgShadow::ShadowMap> sm = new osgShadow::ShadowMap; sm->setLight( source.get() ); sm->setTextureSize( osg::Vec2s(1024, 1024) ); sm->setTextureUnit( 1 ); Thank you in advance! Cheers, Alex ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48468#48468 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org