Hi Alex,

There isn't any away that a 3rd party will be able to guess your
mistake given the scant details provided.  The idea of mixing shadows
and HUD is rather odd, one wouldn't normally do this, rather one would
have a 3D scene graph with shadows representing your world and if one
needs a HUD have this attached to the viewer as a separate slave
Camera or View.  Please have look at the osghud example for the ranges
of ways doing a HUD.

Robert.

On 25 June 2012 08:08, Alex Weber <alexwe...@gmx.de> wrote:
> Hi,
>
> for some reason my Shadowed Scene won't display my HUD Camera, if I add the 
> Camera without the ShadowMap it works ine, but adding it disables the HUD for 
> no reason.
>
> Help please!
>
> Here is some reference:
>
> Camera:
>
>    camera->setClearMask( GL_DEPTH_BUFFER_BIT );
>    camera->setRenderOrder( Camera::POST_RENDER );
>    camera->setReferenceFrame( Camera::ABSOLUTE_RF );
>    camera->setViewMatrixAsLookAt( Vec3(0.0f,0.0f, 1.0f), Vec3(), Vec3(0.0f, 
> 1.0f, 1.0f) );
>    osg::StateSet* stateset = camera->getOrCreateStateSet();
>    stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
>    stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
>
> Shadowmap:
>    osg::ref_ptr<osgShadow::ShadowMap> sm = new osgShadow::ShadowMap;
>    sm->setLight( source.get() );
>    sm->setTextureSize( osg::Vec2s(1024, 1024) );
>    sm->setTextureUnit( 1 );
>
> Thank you in advance!
>
> Cheers,
> Alex
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=48468#48468
>
>
>
>
>
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