I've tried compiling osgPPU with ~> OpenGL 3.1 osg build but I'm having trouble. Seems osgPPU is not ready for the current OpenGL release? Any plans? Or am I doing it wrong?
I really need to do blurs and other effects in our OSG based application. Thanks ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48488#48488 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org