Hi,

Followup:
I tried isolating the problem by playing with the cull settings. I tried 
setting to
 DO_NOT_COMPUTE_NEAR_FAR - 

camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);

also I turned off VIEW_FRUSTUM_SIDES_CULLING:

camera->setCullingMode(camera->getCullingMode() & 
~osg::CullSettings::VIEW_FRUSTUM_SIDES_CULLING);

which the two together seemed to fix the problem. Though I can't submit this 
code since it would be very inefficient.

I am continuing to work on this, I will come back with updates if I find 
anything else.

Cheers,
Ron

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=48880#48880





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to