Hi,
Followup: I tried isolating the problem by playing with the cull settings. I tried setting to DO_NOT_COMPUTE_NEAR_FAR - camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); also I turned off VIEW_FRUSTUM_SIDES_CULLING: camera->setCullingMode(camera->getCullingMode() & ~osg::CullSettings::VIEW_FRUSTUM_SIDES_CULLING); which the two together seemed to fix the problem. Though I can't submit this code since it would be very inefficient. I am continuing to work on this, I will come back with updates if I find anything else. Cheers, Ron ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48880#48880 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org