Hi For glFrustum-like projection : osg::Camera::setProjectionMatrixAsFrustum(...), or you can create matrix with osg::Matrix::frustum(...) and use this
Cheers 02.08.2012, 00:52, "Ruigang Yang" <ruigangy...@hotmail.com>: > Hi, > > I am in the process of converting an OpenGL-based multi-channel program to > OSG. It is designed for a multi-projector environment. Could someone provide > some hints as how to implement a 2D warping of the rendered image? It has to > be efficient since it needs to be done for every frame. Is the function > "setPostDrawCallback" a good place to start? > > In addition, is there any glFrustrum-equivalent function call to allow > off-axis projection? > > Any help is grreatly appreciated. I am new to OSG. > > Cheers, > Mark > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=49141#49141 > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org