Hi,

I pass data to my shader in texture which is attached to Group StateSet. If I 
want to render something in fixed pipilene function, under that StateSet. It 
will use that texture, but I do not want to do it. I just want to pass sampler 
to shader, but not to texture fixed pipeline. Is there something to do this ? 
Or do I have to disable Texture Unit everytime I want to draw something in 
fixed pipeline mode ?

Thank you!

Cheers,
Filip

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=50576#50576





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to