Hi, I pass data to my shader in texture which is attached to Group StateSet. If I want to render something in fixed pipilene function, under that StateSet. It will use that texture, but I do not want to do it. I just want to pass sampler to shader, but not to texture fixed pipeline. Is there something to do this ? Or do I have to disable Texture Unit everytime I want to draw something in fixed pipeline mode ?
Thank you! Cheers, Filip ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50576#50576 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org