Hi use setTextureMode(id, GL_TEXTURE_2D, osg::StateAttribute::OFF) on your group stateset, with id set to texture unit you binded your texture to. It prevents fixed function from using your texture, and dont have any effect on rendering with shaders.
Cheers. 12.10.2012, 16:20, "Filip Arlet" <fili...@seznam.cz>: > Hi, > > I pass data to my shader in texture which is attached to Group StateSet. If I > want to render something in fixed pipilene function, under that StateSet. It > will use that texture, but I do not want to do it. I just want to pass > sampler to shader, but not to texture fixed pipeline. Is there something to > do this ? Or do I have to disable Texture Unit everytime I want to draw > something in fixed pipeline mode ? > > Thank you! > > Cheers, > Filip > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=50576#50576 > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org