i have hundreds of millions of points to render.    i  think the Geometry 's  
setVertexArray (Vec3Array)  is time consuming .

for every point ,  it must construct a Vec3 class, and put it into the array.

so i want to modified it to setVertexArray (float*)  , so that i can read a 
block of data from the disk and provide it to osg.   to do so.  the first thing 
is i must 

figure out how the osg interact with opengl.  unfortunately i see a lot of 
arraydispatcher which is complecated .   can someone tell me how can i do ?



Shawl
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