Hi Shawl,

On 23/10/12 14:15, wh_xiexing wrote:
>   i have hundreds of millions of points to render.    i  think the Geometry 
> 's 
> setVertexArray (Vec3Array)  is time consuming .
>  
> for every point ,  it must construct a Vec3 class, and put it into the array.

Not quite sure which setVertexArray you are talking about, but the one in 
osg::Geometry is
simply a pointer assignment - nothing is copied or constructed.

/ulrich

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