osgEarth 2.3 is now available!

osgEarth is a powerful terrain rendering SDK built on top of
OpenSceneGraph. It supports web standards, high-resolution imagery,
elevation data, vector features, thousands of map projections, annotations,
and dozens of utilities for geospatial visualization. It is completely
cross-platform and uses the same CMAKE build system as OSG.

Version 2.3 adds GLES2 (iOS) support, shadowing, GPU-based color filters, a
new terrain engine, and lots of other goodies. Check out the Release
Notes<http://www.osgearth.org/wiki/ReleaseNotes23>for more
information!

Start here:

 * osgEarth main site <http://osgearth.org/>
 * GitHub repository <http://github.com/gwaldron/osgearth>
 * Release notes <http://www.osgearth.org/wiki/ReleaseNotes23>

Or course, osgEarth would never be possible without the OpenSceneGraph
community's dedication to building an excellent platform for developers.
Thank you and enjoy!

Glenn Waldron / Pelican Mapping / @glennwaldron
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