osgEarth 2.3 is now available! osgEarth is a powerful terrain rendering SDK built on top of OpenSceneGraph. It supports web standards, high-resolution imagery, elevation data, vector features, thousands of map projections, annotations, and dozens of utilities for geospatial visualization. It is completely cross-platform and uses the same CMAKE build system as OSG.
Version 2.3 adds GLES2 (iOS) support, shadowing, GPU-based color filters, a new terrain engine, and lots of other goodies. Check out the Release Notes<http://www.osgearth.org/wiki/ReleaseNotes23>for more information! Start here: * osgEarth main site <http://osgearth.org/> * GitHub repository <http://github.com/gwaldron/osgearth> * Release notes <http://www.osgearth.org/wiki/ReleaseNotes23> Or course, osgEarth would never be possible without the OpenSceneGraph community's dedication to building an excellent platform for developers. Thank you and enjoy! Glenn Waldron / Pelican Mapping / @glennwaldron
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