Hi Terry,

A little more blatant self-promotion here. I just released the first playable demo of my OSG-based game. Check it out if you want to see some crazy OSG action. http://www.reallyslick.com/retrobooster/downloads.html

Great work! It really looks like a game where you need to practice to get better, which I love. Graphically I love your particle effects (the rotation with movement and all), the lighting on weapon impact, the way the ship's thrust effect changes when you take damage, etc. Lots of little things that show your attention to detail.

My kids loved to find new and brutal ways to destroy the ship and/or kill the little people. I guess that's one kind of emergent gameplay you might not have planned for... :-)

About the multi-screen issues Jan mentioned, I didn't have any problem like that on Windows 7 x64. Looks like SDL's handling of multi-screen setups is inconsistent indeed. Any reason you didn't do your own windowing based on GraphicsWindowWin32 and GraphicsWindowX11? You might have more control that way. Using SDL for sound and input doesn't force you to use it for windowing too...

Good luck for the eventual release of the full game!

J-S

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______________________________________________________
Jean-Sebastien Guay              jean_...@videotron.ca
                    http://whitestar02.dyndns-web.com/

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