H Ulrich,
That was mostly a joke. Mostly :) My current plan is to do an OS X
port if the game actually makes enough money on Windows and Linux. I
actually gave up on Apple in 1995 because MacOS was so amazingly
unstable. So I just don't happen to have any Apple equipment or enough
space for any at the moment.
- Terry
>
> Message: 3
> Date: Tue, 04 Dec 2012 13:12:34 +1100
> From: Ulrich Hertlein <u.hertl...@sandbox.de>
> To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
> Subject: Re: [osg-users] Retrobooster playable demo
> Message-ID: <50bd5c12.5050...@sandbox.de>
> Content-Type: text/plain; charset=UTF-8
>
> Hi Terry,
>
> On 3/12/12 12:30, Terry Welsh wrote:
>>> From: "Thomas Hogarth" <thomas.hoga...@gmail.com>
>>> Really like the dust clouds kicking up as you approach the ground. Glow 
>>> effect is great too.
>>>
>>> I'm running windows 7 on a Mac Book via Parallels.
>>>
>> Thanks, I spent a long time on the particles and glow. And maybe I
>> won't have to port to OS X after all :) The glow might be a bit
>
> Please do consider an OS X port!  Since you seem to be using SDL and OSG it 
> might not be
> that difficult.  And the packaging *can* be slightly more straight forward 
> than on Linux :-}
>
> Cheers,
> /ulrich
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