Hi, I have a set of pre-computed procedurals textures, and my texture generation system can produce high-quality downsampled textures.
So I would like to use them as mipmaps for my textures : - is it possible to allocate and load mipmaps from CPU, just like we load an osg::Image into an osg::Texture2D ? - is there any example of that ? - is it mandatory that each mipmap level is exactly half size of the previous ? - is it mandatory that texture size is a power of two ? how to deal with odd texture size ? (or odd n-th mipmap size) ? Thank you! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51590#51590 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org