Thanks a lot for this very precise answer ! Just one more question, you said :
> each successive level should be an integer quotient of > the previous level's size and two So, for n-th level, the size should be : (size of n-1 level) / (2*k) with arbitrary k ? Is it possible to have multiple levels with the same size ? For example : Texture : 512x512 Level 1 : 256x256 Level 2 : 256x256 Level 3 : 256x256 Level 4 : 256x256 Level 5 : 128x128 Level 6 : 128x128 Level 7 : 128x128 Level 8 : 128x128 Level 9 : 1x1 Mipmaps levels stop here. I know this is a little weird, but my procedural textures can be generated for any size and any "distance", so in my case tghis should be interesting to have mulitple levels with the same texture resolution, but different "spatial resolution" inside the texture. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51594#51594 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org