Hello. Lets say i have a texture which stores the depthmap.
1) Is the following correct ? texture2d->setInternalFormat(GL_DEPTH_COMPONENT16); texture2d->setSourceFormat(GL_DEPTH_COMPONENT); texture2d->setSourceType(GL_UNSIGNED_SHORT); 2) Why do we need do initialize both internal format and source format if we are not going to use any image ? Thank you _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org