Hi All, in my application I need an FBO camera to render different frames into different textures, because they will be used by an encoder and thus need to persist for some time.
I haven't found an easy way to copy the contents of a texture or of an FBO into another texture. So during the update traversal I change the camera texture attachment with a new texture and call Renderer::SetCameraRequiresSetUp(true). Eveything works fine, but I'm wondering if there's a better/cleaner approach to achieve the same result, as I don't know whether requesting the camera setup every frame has a huge impact on perfomances. Thank you, Ricky
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