osg Text is really easy to make it work with ogl, you have to use a shaders that is inherited by the osgText node that can read from texture and that's pretty much all. The other errors... well openGL extension is not supported will be probably because it needs some qualifier that it's not included. Which extension is? I don't know... when i've had those things i had to recompile several times OSG until I knew from where it comes and then fix it. If you have a graphical debugger then you'll probalby find the invalid enumerant by searching the operation code.
2013/1/4 Paul Heraty <heratyp...@eircom.net> > Hi, > > after removing everything from my SG except the node with the 3DS model, I > now see only a few warnings in the logfile. After the shaders are compiled > and textures loaded, I get > > > Code: > Warning: detected OpenGL error 'invalid enumerant' at After > Renderer::compile > openGL extension '' is not supported. > Setting up osg::Camera::FRAME_BUFFER > ShaderComposer::~ShaderComposer() 0x8c34ff0 > Warning: detected OpenGL error 'invalid enumerant' at after > RenderBin::draw(..) > openGL extension '' is not supported. > Setting up osg::Camera::FRAME_BUFFER > > > > Then I seem to get one of the RenderBin::draw(..) warnings per frame from > then on. > > Also, the text is still not working, so I'd really appreciate that if > possible :) > > Thank you! > > Cheers, > Paul > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=51772#51772 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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