Sorry about this delay, i did not notice when i looked and the compileGLObjects 
method that it was also const, which still confuses me.

First of all thanks for the explanation! 
Still, how is one supposed to create any opengl element (VBOs, textures...) to 
use inside the drawImplementation method when overriding it? I apologize if it 
is something simple and i am not seeing it, but i havent found an example that 
has such scenario. If there is one, could someone please point me to it?

Thanks in advance!

Cheers,
Alexandre

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http://forum.openscenegraph.org/viewtopic.php?p=51961#51961





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