Hummm, now i understand. I really makes perfect sense. I will follow your advice and implement the gl objects in a multibuffered way then.
Thanks a lot for the explanation, it really helped. Cheers, Alexandre ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51964#51964 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org