I said you in a previous mail, and Jan too. You need to add to your TARGET_LDLIBS in the Android.mk of your application the libraries generated when building the ffmpeg. NO ffmpeg.a library is created so calling to -lffmpeg is an error and try to link with it too.
$(OSG_SDK)/obj/local/armeabi-v7a/libavformat.a \ $(OSG_SDK)/obj/local/armeabi-v7a/libavcodec.a \ $(OSG_SDK)/obj/local/armeabi-v7a/libavdevice.a \ $(OSG_SDK)/obj/local/armeabi-v7a/libswscale.a \ $(OSG_SDK)/obj/local/armeabi-v7a/libavutil.a \ $(OSG_SDK)/obj/local/armeabi-v7a/libswresample.a \ $(OSG_SDK)/obj/local/armeabi-v7a/libswresample.a \ 2013/2/1 Koduri Lakshmi <ankiredd...@gmail.com> > Hi Jordi Torres, > > When I use "jpeg" plugin, I did the following things > > 1) USE_OSGPLUGIN(jpeg) in .h file > 2) Added "-ljpeg" to LOCAL_LDLIBS in Android.mk file > 3) Added "-losgdb_jpeg \" to LOCAL_LDFLAGS in Android.mk file. > > Similarly I need to do for ffmpeg plugin also. > > I added "-lffmpeg" to LOCAL_LDLIBS and "-losgdb_ffmpeg\" to LOCAL_LDFLAGS > in Android.mk file. And added USE_OSGPLUGIN(ffmpeg) in .h file. After > ndk-build I am getting > > > Code: > cannot find -lffmpeg > > > > If I remove "-lffmpeg" to LOCAL_LDLIBS then the above said errors. > > What steps do I need to take to use ffmpeg plugin. > Does am I going in correct way. > > I will dig more if the steps what I did are correct. Can you please guide > me in correct way. > ... > > > Thank you! > > Cheers, > Koduri > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=52328#52328 > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com
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