Hi Marci, On 6 February 2013 14:57, Marcin Prus <p...@ai.com.pl> wrote: > Robert, > problem I found is different from the one discussed about math/cmath/log > etc. and I can confirm it still exists in current version. > > Algorithm is wrong, computation doesn't take block nature of some > compressions into account and fails for last mipmaps in non square textures > (size computed is smaller then single block size). My solution is to use > code from dds plugin instead of one introduced in image.cpp. This way we > have single function instead of two of them and new one (from old dds plugin > code) works properly.
Could you post the changes you've made to address the problem to osg-submissions, I've checked I don't have any record of other submissions dealing with this issue so if you did send one alas I didn't get it. Thanks, Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org