Hi Robert, I took a look at this. Here is the ReadFileCallback method I am interested in:
virtual ReaderWriter::ReadResult readNode(const std::string& filename, const Options* options); What I was expecting here was access the osg::Node that was loaded, so I can apply a NodeVisitor prior to attaching it to the scene Any hint? Thanks On Fri, Mar 1, 2013 at 12:04 PM, Robert Osfield <robert.osfi...@gmail.com>wrote: > Hi Nick, > > On 1 March 2013 10:36, Trajce Nikolov NICK > <trajce.nikolov.n...@gmail.com> wrote: > > I am working with txp database and using shaders per nodes in the scene > so I > > come with a need to inject a NodeVisitor when a portion of a database is > > paged in. Any hints for this? Robert? > > The easist way to manage doing special operations on the loading scene > graph is to use an osgDB::Registry::ReadFileCallback that allows to > you to interecept the read call do the read operation then post > process the loaded scene graph before you pass it back. This works > for all read operations including the database pager. > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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