Hi Robert, was thinking more about this. Is the responsibility to load the model on the callback? If so, then I got the idea
Please let me know Thanks Nick On Thu, Mar 7, 2013 at 11:39 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Robert, > > I took a look at this. Here is the ReadFileCallback method I am interested > in: > > virtual ReaderWriter::ReadResult readNode(const std::string& filename, > const Options* options); > > What I was expecting here was access the osg::Node that was loaded, so I > can apply a NodeVisitor prior to attaching it to the scene > > Any hint? > > Thanks > > > On Fri, Mar 1, 2013 at 12:04 PM, Robert Osfield > <robert.osfi...@gmail.com>wrote: > >> Hi Nick, >> >> On 1 March 2013 10:36, Trajce Nikolov NICK >> <trajce.nikolov.n...@gmail.com> wrote: >> > I am working with txp database and using shaders per nodes in the scene >> so I >> > come with a need to inject a NodeVisitor when a portion of a database is >> > paged in. Any hints for this? Robert? >> >> The easist way to manage doing special operations on the loading scene >> graph is to use an osgDB::Registry::ReadFileCallback that allows to >> you to interecept the read call do the read operation then post >> process the loaded scene graph before you pass it back. This works >> for all read operations including the database pager. >> >> Robert. >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > trajce nikolov nick > -- trajce nikolov nick
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