@cbuchner1 Hmm, well I bet a lot of software relies on that feature... By the way I am using NVIDIA GeForce GTX 550 Ti and it works here.
> When I tried two sided lighting yesterday, I found that the back faces were > lit, but not in the same way as the front faces. Well what I did was to make sure that LightModel::setAmbientIntensity() would get the same values where applied. Did not try it for surfaces with textures though. @ Paul thanks for the hint! Cheers, Florian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53101#53101 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org