@cbuchner1
> Hmm, well I bet a lot of software relies on that feature...

I found threads by the Blender team who had to create workarounds because
on some newer Geforce cards (4xx and 5xx series) suddenly the viewport
update were orders of magnitude slower.

http://blairwillems.com/2012/04/28/blender-improve-viewport-performance-on-geforce-4xx-5xx-cards/
http://projects.blender.org/tracker/index.php?func=detail&aid=29724&group_id=9&atid=498

Also this issue has been mentioned in the nvidia forums:

https://devtalk.nvidia.com/default/topic/529615/opengl/two-sided-lighting-on-geforce-cards/

So, ideally you would turn the two sided lighting feature off for anything
but the simplest geometries, and perform a two sided lighting in a fragment
shader.

Christian
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