So, turns out I was doing everything correctly and OSG and OSGEarth were working as expected. OSGEarth actually adds a shader to the node after it is read by the DAE plugin which osgDB::writeNodeFile doesn't like. The recomendation was to parse through the KML/KMZ file, get the name and location of the DAE file, and then let the OSG DAE plugin do the rest. Now to learn how to work with zipped files.
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