Hi Martin,

these are just hints. Have a look at
/** Accept a PrimitiveFunctor and call its methods to tell it about the
internal primitives that this Drawable has.*/
        virtual void accept(PrimitiveFunctor& pf) const;
in ShapeDrawable

Maybe there is a way to traverse all the primitives, and then create
Geometry from it and export the created Geometries instead of the whole
HeightFiled. Just a hint that might help

Nick


On Sun, Apr 28, 2013 at 9:56 PM, Martin Záleta <zal...@atlas.sk> wrote:

> Hi,
>
> Sadly, exporting a HeightField geometry into .flt likewise produces just
> an almost empty file. I kinda suppose it's because the geometry in
> HeightFields isn't represented by polygonal meshes, so OSG can't really do
> anything to export this data straight away other that maybe except save
> those values into an image file like a heightmap. Still, it's just a guess
> though, so if there's any other way, just let me know.
>
> Thanks anyway!
>
> Cheers,
> Martin
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=53853#53853
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
trajce nikolov nick
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to