Also, I actually really would like to interact with VRPN directly instead of 
yet another dependency (as Jan stated). I have it working where I see the 
vrpn_Analog & vrpn_Button classes. I need to take a look at 
vrpn_Tracker_AnalogFly (as Jan pointed out) to see if that is more useful. As 
mentioned in a previous post, I still want the regular mouse and keyboard to 
function whether or not the 3D mouse is attached. Ideally, I would take the 
current view matrix, pass it into a function to allow VRPN to manipulate it, 
and set the manipulated matrix as the new current view.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54073#54073





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