Hi, I'm trying to find a bug, and a good way to do that is to set a breakpoint in the error message that OSG generated. But.. I use the premade binaries for MSVC++ 10. So now I also downloaded the PDB's and the source files.
First thing I tried is stepping into a OSG function. Now it asks for (for example) the Viewer.cpp. I did enter 'C:\OpenSceneGraph-3.0.1\src' in the solution properties for 'directories containing source code' but it does not find it automatically. So now when I go to my the source file of Viewer.cpp, it sais it is not the original source code file, but I can continue anyway. It seems to work though. First thing I wonder: it is really a different source code file? It's all from version 3.0.1. So is this a normal message and should I ignore it? More importantly, how can I link all the source files with the PDB files so it can find source files automatically? And how am I exactly able to set breakpoints in the source code from OSG in this way. The source files are not in my project or solution right now... Or should I try a different kind of build, where I mix the OSG code with my own code in the same project, or same solution? I know this is not exactly OSG knowledge, but more MSVC++ knowledge, but it would really help me a lot of someone could explain a bit on how this is supposed to work (after all, the PDB files ARE supplied, so there should be a way to easily use the DLL and still link it to the source code right?) Any help would be appriciated, thanks! Cheers, Bram ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54994#54994 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org