On a side node: In the manual it sais you have 2 ways of using OSG in MSVC++:
-as a library
-placing you own code in the workspace of OSG

I also use Bullet Physics, and for their code, CMake generates project files 
for each part of library. Then, you can simply add the necessary projects into 
the workspaces of your own project and it works just like that (no environment 
variables etc.). For the avarage amateur programmer this is a very convenient 
way of working. You can still update easily to a new version, but you can also 
set breakpoints and debug their code easily, an no need to set environment 
variables and include libraries (debug and nondebug etc. etc.).

Is this solution not possible for OSG? If not, why not? I think it would be 
great if OSG could be included in your own workspaces like that.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=55000#55000





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