-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On 07/04/2013 03:50 PM, Björn Blissing wrote: > I have successfully compiled the source on Linux. Although I only > have terminal access to the linux machine for the moment, so I have > not been able to verify that the program actually works. > > Regarding the question about why I used CompositeViewer. Well the > simple answer was because I started working from a old > render-to-texture code snippet I had laying around on my > harddrive. > > But as Jan says, normally the composite viewer should be used when > you have independent views. So the standard viewer should be more > appropriate. If I get some time I maybe change to a master-slave > camera solution. But my first priority was to get a working example > up and running. > > Best regards > > Björn
Just a quick report - I have managed to compile your code and it does indeed work with the Oculus SDK on Linux. I have send you a pull request with a modification already. It is a pity that they didn't include source code for the calibration app - it doesn't run on my Linux due to newer version of udev :( And I do wonder why they didn't use something like CMake to manage the build instead of having 3 (!!) different downloads for Mac, Windows and Linux, all with the same source inside, differing only in the way the build is done and the bundled binaries ... Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.13 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iD8DBQFR1fC+n11XseNj94gRArFOAJ4jHKHTF2vhTgcHTEIJN/Mr7yFKFwCgpDQ0 B7x6nhxRzMbpJSmQAGNdL2A= =s7Kk -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org