Hi Community,

I have a custom rendering with GL calls and I want to wrap them in push/pop
StateSet (and everything). I see in osg::State all the push/pop (like
pushUniformList) methods are not accessible. Any hint how to do this?

Here is what is something like I need:
void Drawable::drawImplementation(osg::RenderInfo& renderInfo) const
{
      pushEverything()
      doCustomGLRendering();
      popEverything()
}

Thanks a bunch!

Nick


-- 
trajce nikolov nick
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