Hi Community, I have a custom rendering with GL calls and I want to wrap them in push/pop StateSet (and everything). I see in osg::State all the push/pop (like pushUniformList) methods are not accessible. Any hint how to do this?
Here is what is something like I need: void Drawable::drawImplementation(osg::RenderInfo& renderInfo) const { pushEverything() doCustomGLRendering(); popEverything() } Thanks a bunch! Nick -- trajce nikolov nick
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