Hi Deniz and Raphael, In my opinion it is worth to use the osg binary native format in mobile applications, as it should reduce the weight of the model file, and it does not have application specific features. In our applications we convert first all the models to the native format using osgconv.
Cheers. 2013/8/26 deniz diktas <denizdik...@gmail.com> > Hi Raphael, > > Thanks for your quick reply, it worked as you said :) > However, there is a slight compile problem with converting some variables > when compiling osg3.0.1, but I think I fixed that. > > cheers, > deniz > > > raphael wrote: > > Hi deniz, > > > > You can comment line 171 and line 173 of src/osgPlugins/CMakeLists.txt > (conditional on Android). I recently compiled this plugin for Android and > get no error at compilation (not sure why this plugin has been turned off > for Android). > > ... > > > > Cheers, > > Raphael > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=55988#55988 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres
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